Full warrior bug report (other bugs welcomed)
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Full warrior bug report (other bugs welcomed)
First off, i need help with fury/prot trees, so post bugs below in responses so i can add them to the list.
ARMS - ABILITIES
Charge http://www.wowhead.com/spell=11578 : Multiple bugs.
1) although it does charge your character to your target, the speed is a little slower than retail (i would say 5/8 or 6/8 the speed it should be)
2) SOMETIMES! d/cs your character when using charge off your mount, or in movement (in mid air, etc).
3) It goes through texture, when using on a target even a little higher platformed then yourself. Although charge SHOULD still work, your character should run on top of texture, not go through it.
overpower http://www.wowhead.com/spell=7384 : Doesn't become active after most dodges (it should become active off of ANY!!! dodge, including white attacks, and any ability)
Shattering throw http://www.wowhead.com/spell=64382 : Multiple bugs.
1) it does not do any damage
2) it does not remove invulnerabilities affects such as bubble as it should.
Thunder clap http://www.wowhead.com/spell=47502 : Multiple bugs.
1) Does not benefit from attack power coefficient as it should (12% of attack power)
2) uses spell critcal strike chance, when it should be using physical.
3) uses spell crtical strike damage formula (1.5x), when it should be using melee (2x)
ARMS - TALENTS
Deep Wounds http://www.wowhead.com/spell=12867 : Does not do "rolling" damage as it should. So far, if deep wounds is refreshed, it does the same amount of damage (Static damage), but the debuffs should roll into each other, basically meaning every time u crit in the deep wounds time frame, the deep wounds damage gets bigger and bigger and bigger.
Taste For Blood http://www.wowhead.com/spell=56638 : Multiple bugs.
1)The instant overpower buff you get from this ability is lost from using ANY ability, when it should only be gone when using overpower.
2) overpowered: Does not have the 6 second Cooldown that it should have (overpower spam ftl?)
Trauma http://www.wowhead.com/spell=46855 : Does not work at all. Should increase rend and deep wounds damage.
Juggernaut http://www.wowhead.com/spell=64976 : Multiple bugs.
1) It should allow the use of charge in combat, but it doesn't.
2) Doesn't give the mortalstrike/slam crit buff that it should.
Blood frenzy http://www.wowhead.com/spell=29859 : currently only procs from using rend, when it should also proc from deep wounds too.
unrelenting assault http://www.wowhead.com/spell=46860 : the last part DOES NOT work. (magical/healing reduction part)
Wrecking crew http://www.wowhead.com/spell=56614 : Odd bug, for some reason there's like a 15~ (estimated guess) second hidden cooldown for this ability to activate again, when there should be NONE! at all, hell it should even refresh if critting again in the duration.
FURY - ABILITIES
FURY - TALENTS
PROTECTION - ABILITIES
PROTECTION - TALENTS
OTHER WARRIOR BUGS.
ARMS - ABILITIES
Charge http://www.wowhead.com/spell=11578 : Multiple bugs.
1) although it does charge your character to your target, the speed is a little slower than retail (i would say 5/8 or 6/8 the speed it should be)
2) SOMETIMES! d/cs your character when using charge off your mount, or in movement (in mid air, etc).
3) It goes through texture, when using on a target even a little higher platformed then yourself. Although charge SHOULD still work, your character should run on top of texture, not go through it.
overpower http://www.wowhead.com/spell=7384 : Doesn't become active after most dodges (it should become active off of ANY!!! dodge, including white attacks, and any ability)
Shattering throw http://www.wowhead.com/spell=64382 : Multiple bugs.
1) it does not do any damage
2) it does not remove invulnerabilities affects such as bubble as it should.
Thunder clap http://www.wowhead.com/spell=47502 : Multiple bugs.
1) Does not benefit from attack power coefficient as it should (12% of attack power)
2) uses spell critcal strike chance, when it should be using physical.
3) uses spell crtical strike damage formula (1.5x), when it should be using melee (2x)
ARMS - TALENTS
Deep Wounds http://www.wowhead.com/spell=12867 : Does not do "rolling" damage as it should. So far, if deep wounds is refreshed, it does the same amount of damage (Static damage), but the debuffs should roll into each other, basically meaning every time u crit in the deep wounds time frame, the deep wounds damage gets bigger and bigger and bigger.
Taste For Blood http://www.wowhead.com/spell=56638 : Multiple bugs.
1)The instant overpower buff you get from this ability is lost from using ANY ability, when it should only be gone when using overpower.
2) overpowered: Does not have the 6 second Cooldown that it should have (overpower spam ftl?)
Trauma http://www.wowhead.com/spell=46855 : Does not work at all. Should increase rend and deep wounds damage.
Juggernaut http://www.wowhead.com/spell=64976 : Multiple bugs.
1) It should allow the use of charge in combat, but it doesn't.
2) Doesn't give the mortalstrike/slam crit buff that it should.
Blood frenzy http://www.wowhead.com/spell=29859 : currently only procs from using rend, when it should also proc from deep wounds too.
unrelenting assault http://www.wowhead.com/spell=46860 : the last part DOES NOT work. (magical/healing reduction part)
Wrecking crew http://www.wowhead.com/spell=56614 : Odd bug, for some reason there's like a 15~ (estimated guess) second hidden cooldown for this ability to activate again, when there should be NONE! at all, hell it should even refresh if critting again in the duration.
FURY - ABILITIES
FURY - TALENTS
PROTECTION - ABILITIES
PROTECTION - TALENTS
OTHER WARRIOR BUGS.
Last edited by drazaer on Thu Apr 22, 2010 8:14 pm; edited 1 time in total
drazaer- Admin
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Join date : 2008-12-06
Location : Hamilton, Ontario, Canada.
Re: Full warrior bug report (other bugs welcomed)
Protection Talents:
Warbringer: http://www.wowhead.com/spell=57499
Charge, Intervene and Intercept are not usable in any stance. Charge is not usable in combat. Intervene does not remove movement impairing effects.
Damage Shield: http://www.wowhead.com/spell=58874
Does not activate when you take damage from a melee attack (but does when you block a melee attack).
Gag Order: http://www.wowhead.com/spell=12958
Neither silences. Shield Slams damage is not increased.
Devastate: http://www.wowhead.com/spell=20243
Does not cause the Sunder Armor effect. (However if Sunder Armor is used first followed by Devastate, the Sunder Armor effect stacks).
Protection Abilities:
Intervene: http://www.wowhead.com/spell=3411
If used when moving, the ability is canceled and goes on cooldown.
Spell Reflection: http://www.wowhead.com/spell=23920
Visual effect only. Lasts 2 seconds. The skill is used when hit by a spell. Spell is not reflected (if is a single target spell). Spell is not absorbed (if is an AoE spell).
Enraged Regeneration: http://www.wowhead.com/spell=55694
Never activates.
Improved Defensive Stance: http://www.wowhead.com/spell=29594
Enrage effect is not gained when an attack is blocked, parried or dodged. (Spell damage reduction not tested yet).
Fury Talents:
Armored to the teeth: http://www.wowhead.com/spell=61222
Does not increase Attack Power.
Warbringer: http://www.wowhead.com/spell=57499
Charge, Intervene and Intercept are not usable in any stance. Charge is not usable in combat. Intervene does not remove movement impairing effects.
Damage Shield: http://www.wowhead.com/spell=58874
Does not activate when you take damage from a melee attack (but does when you block a melee attack).
Gag Order: http://www.wowhead.com/spell=12958
Neither silences. Shield Slams damage is not increased.
Devastate: http://www.wowhead.com/spell=20243
Does not cause the Sunder Armor effect. (However if Sunder Armor is used first followed by Devastate, the Sunder Armor effect stacks).
Protection Abilities:
Intervene: http://www.wowhead.com/spell=3411
If used when moving, the ability is canceled and goes on cooldown.
Spell Reflection: http://www.wowhead.com/spell=23920
Visual effect only. Lasts 2 seconds. The skill is used when hit by a spell. Spell is not reflected (if is a single target spell). Spell is not absorbed (if is an AoE spell).
Enraged Regeneration: http://www.wowhead.com/spell=55694
Never activates.
Improved Defensive Stance: http://www.wowhead.com/spell=29594
Enrage effect is not gained when an attack is blocked, parried or dodged. (Spell damage reduction not tested yet).
Fury Talents:
Armored to the teeth: http://www.wowhead.com/spell=61222
Does not increase Attack Power.
Deltablazy- The Condom and a Storage Facility
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Re: Full warrior bug report (other bugs welcomed)
Fury Talents:
Unbridled Wrath Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath Doubt it works (must be checked).
Commanding Presence Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%. Does not work.
Precision Increases your chance to hit with weapon and poison attacks by 1%. Not getting any increased hit chance.
Heroic Fury Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. Last time I checked, both parts of the talent didnt work.
Bloodsurge Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7% chance of making your next Slam instant for 5 sec. It does not work, and I think Slam ability does not do damage also, unless it has been fixed.
Rampage Increases ranged and melee critical hit chance of all party and raid members within 100 yds by 5%. Working only VISUALLY, you do get the buff, yet it does not increase your critical chance.
P.s: Sorry I created a topic about Fury talents, I didnt notice we can actually add here, I deleted the topic and copied it here anyway.
Unbridled Wrath Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath Doubt it works (must be checked).
Commanding Presence Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%. Does not work.
Precision Increases your chance to hit with weapon and poison attacks by 1%. Not getting any increased hit chance.
Heroic Fury Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. Last time I checked, both parts of the talent didnt work.
Bloodsurge Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7% chance of making your next Slam instant for 5 sec. It does not work, and I think Slam ability does not do damage also, unless it has been fixed.
Rampage Increases ranged and melee critical hit chance of all party and raid members within 100 yds by 5%. Working only VISUALLY, you do get the buff, yet it does not increase your critical chance.
P.s: Sorry I created a topic about Fury talents, I didnt notice we can actually add here, I deleted the topic and copied it here anyway.
Famed- Incorporeal
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Age : 35
Location : Iasi, romania atm.
Re: Full warrior bug report (other bugs welcomed)
FURY - ABILITIES: Enraged Regeneration Doesn't work. Even with an Enrage effect on, can't use this skill
Fury Talents: Heroic Fury Last time i checkd, didn't do a thing
PS, that's all for now, if i find more bugs, I'll add them here
Edit:
Fury Talents: Bloodthirst I'm not so sure about the healing (aka, 2nd part of this skill) Like, wen i got it at level 40, and now, at level 80, I don't feel like the 1% of max hp has changed a bit, then again, could be wrong-need help with testing this skill
Fury Talents: Heroic Fury Last time i checkd, didn't do a thing
PS, that's all for now, if i find more bugs, I'll add them here
Edit:
Fury Talents: Bloodthirst I'm not so sure about the healing (aka, 2nd part of this skill) Like, wen i got it at level 40, and now, at level 80, I don't feel like the 1% of max hp has changed a bit, then again, could be wrong-need help with testing this skill
Last edited by Barros on Thu Apr 22, 2010 3:47 pm; edited 2 times in total
Guest- Guest
Re: Full warrior bug report (other bugs welcomed)
I would also like to add the action bars when you change your stances, It basically requires me like 4-6-7 seconds to get from battle to berserker stance in pvp, simply when you change, your action bar some how get screwed and you need to like scroll back to the previous action bar to get it right, and its really a pain in the ass during pvp'ing, not to mention the fact Jaggernaut on Arms tree does not work also, so we need constant charge\intercept.
Famed- Incorporeal
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Join date : 2010-04-09
Age : 35
Location : Iasi, romania atm.
Re: Full warrior bug report (other bugs welcomed)
Famed wrote:I would also like to add the action bars when you change your stances, It basically requires me like 4-6-7 seconds to get from battle to berserker stance in pvp, simply when you change, your action bar some how get screwed and you need to like scroll back to the previous action bar to get it right, and its really a pain in the ass during pvp'ing, not to mention the fact Jaggernaut on Arms tree does not work also, so we need constant charge\intercept.
Yea and that forced me to stay on berserker stance all the time while lvlin.
ArabianMujahed- Dead Terrorist
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Location : Cairo/Egypt
Re: Full warrior bug report (other bugs welcomed)
Yes, the healing part tottaly doesnt work, it heals for 30 and crits for 45.
Fury Talents: Bloodthirst I'm not so sure about the healing (aka, 2nd part of this skill) Like, wen i got it at level 40, and now, at level 80, I don't feel like the 1% of max hp has changed a bit, then again, could be wrong-need help with testing this skill
Famed- Incorporeal
- Posts : 25
Points : 32
Join date : 2010-04-09
Age : 35
Location : Iasi, romania atm.
Re: Full warrior bug report (other bugs welcomed)
Famed wrote:I would also like to add the action bars when you change your stances, It basically requires me like 4-6-7 seconds to get from battle to berserker stance in pvp, simply when you change, your action bar some how get screwed and you need to like scroll back to the previous action bar to get it right, and its really a pain in the ass during pvp'ing, not to mention the fact Jaggernaut on Arms tree does not work also, so we need constant charge\intercept.
Theres a simple fix for this. Get the addon "bartender", its a custom bar addon (hell u can even make ur bars look like the usual blizzard UI if u wanted too), it fixes the stance issue.
drazaer- Admin
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